Posted 17 September 2006 - 01:38 AM
Posted 17 September 2006 - 12:38 PM
I'm having a bit of that problem myself.
Sorry that might be my falt I am having a hard time find people to hit that aren't good.
Being 1st level, I don' feel confident trying to fight high level baddies unless I wonder onto them while they are very wounded and most of the 1st level people I have seen still seem to not have slid below the -20 limit to become irrevocably evil. It seems the idea of taking sample swings at folk and backing off if you get a -1 to your morality is a rather slow way to drift to evil.
That said I just got one of my other characters back up to -5, although he is going to die as I ran him to -9 AP restoring power to a powerplant and I know he will be wacked before he gets enough AP to move and hide.l
Posted 17 September 2006 - 12:54 PM
If you die at 1st level, you only need 1ap to rez, and having 2 skills can mean you have sense morality etc as well as a combat skill, or 1st aid and search.
Posted 17 September 2006 - 09:18 PM
Oh, and as for leveling... First, it's important to note that the faction's level doesn't really relate to your character's level, except in tangentials like the ability to infuse (purify) and/or raid other factions. So don't feel like you're slowing Dungeon On down by not leveling like the wind, it's just not how the system works.
Second, I would say that collecting badges is an excellent way to start a character, if you're into that sort of thing. Additionally, if the map above doesn't work for you, several people around here have badge lists in .txt or something and we're happy to share. I wouldn't really agree that Sense Morality makes a good early game skill and would recommend an advancement in your primary exp-gathering skill instead (combat, healing, crafting, whatever), but that's just me. I certainly don't believe that taking Sense Morality early is a detriment to your character, it's just not my thing.
Third, I'd say beat the crap out of any low morality character you find. Whether or not you can kill them is a bit irrelevant, as you're either going to end your day by retreating to the SH and sleeping or remaining outside and getting killed -- which, for a level 1-5 character, is nearly painless anyway. Obviously if their armor is so thick that you can't do more that 1-2 damage you might consider finding another body to beat on, but don't let their level be a deterrent in and of itself. This is just one of those games that involves a lot of respawning, particularly in the beginning.
... Oh, and ah, if your morality is getting too close to -20 for comfort, take a moment to scrounge up some FAKs in the local hospital. Using those on injured people will net you some friendly karma, and it'll keep you from having to fight back up from full-blown Evil. That's a bastard.
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