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There have been 37 items by Reverse (Search limited from 21-January 17)



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#99049 Secret Santa 2017

Posted by Reverse on 12 January 2018 - 08:12 PM in Announcements

Hope all's working well for a go-live at some point in the new year.

 

For those on the lookout for new audio, the Sugar Fuelled Gamers have around 125 new episodes of this, that and the other for the new site :)




#99048 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 12 January 2018 - 07:55 PM in Roleplaying

Also new news:

We have reuploaded all the files, edited to boost the volume and little and eliminate the various odd points of dead air, and a few editor little comments edited in. If you've already heard them, there's no merit in listening again, but if you have a bunch you're downloaded but haven't heard yet, you might as well replace them.

We've also added Episode 0b, which is a brief recap of the Venture Capital mod used in terms of who the kingdom of Stagthorn made deals with, and how the main characters are built mechanically. Worth listening to if you're interested in that sort of thing.

Additionally, we've finished off another (group) DnD game, and the Sugar Fuelled Gamers will be coming out shortly with Lost and Forgotten, a mini-campaign adapted from Soul for Smuggler's Shiv, the first book of the Serpent's Skull adventure path. We've also started recording our Curse of the Crimson Throne Adventure Path game, which we'll be uploading once we get a ways into it.Stay tuned!



#99047 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 12 January 2018 - 07:50 PM in Roleplaying

Episodes 46 - 53 now uploaded.
 
Spoiler



#99032 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 12 December 2017 - 05:32 AM in Roleplaying

Episodes 49, 50, and 51 now uploaded.

The Strange Expedition in... The Race To The Finish! (Grand Finale, Parts 1,2, and Final Episode)
This brings us to the conclusion of the Worlds Most Wondrous Year. Thank you very much for listening through - hope you enjoyed it half as much as we enjoyed playing it!
 
Synopsis:
Spoiler



#99007 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 14 November 2017 - 09:19 PM in Roleplaying

Episode 48 now uploaded.

The Strange Expedition A Time Travelling Band of Leftovers in... Dr Morrow's Excellent Adventure Through Time and Space (Final Part)
Synopsis:

Spoiler




#99006 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 12 November 2017 - 05:08 PM in Roleplaying

Episode 45 now uploaded.

Synopsis:

Spoiler




#99005 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 12 November 2017 - 04:55 PM in Roleplaying

Episode 47 now uploaded.

The Strange Expedition A Time Travelling Band of Leftovers in... Dr Morrow's Excellent Adventure Through Time and Space (Part 3)
Synopsis:

Spoiler




#99000 Secret Santa 2017

Posted by Reverse on 08 November 2017 - 02:13 PM in Announcements

Clearly, time to quit the job and revel in the vast fortune that comes of owning RPGMP3.com. Tropical islands, cocktails, dancing girls... it can all be yours!

 

I'm sure copious nagging and obnoxious poking by certain users is of great assistance in helping motivate you :P




#98998 Secret Santa 2017

Posted by Reverse on 07 November 2017 - 01:51 PM in Announcements

Shockingly, forum activity had decreased in direct correlation to lack of site activity :P

 

Perhaps if the transition were completed, Santa might deliver more ;-)




#98996 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 05 November 2017 - 05:47 PM in Roleplaying

Episode 46 now uploaded.

The Strange Expedition A Time Travelling Band of Leftovers in... Dr Morrow's Excellent Adventure Through Time and Space (Part 2)
Synopsis:

Spoiler




#98995 Secret Santa 2017

Posted by Reverse on 04 November 2017 - 03:02 PM in Announcements

In the same pile as Cob for the same reasons. Empty pockets. Have fun!




#98990 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 30 October 2017 - 07:12 PM in Roleplaying

Episodes 43 and 44 now uploaded.

Synopsis:

Spoiler




#98987 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 25 October 2017 - 06:40 PM in Roleplaying

Episode 45 now uploaded.

The Strange Expedition in... The Lost World (Final Part) / Dr Morrow's Excellent Adventure Through Time and Space
Synopsis:

Spoiler




#98984 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 17 October 2017 - 06:27 PM in Roleplaying

Episodes 40 and 41 now uploaded.

Synopsis:

Spoiler




#98983 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 17 October 2017 - 06:23 PM in Roleplaying

Episode 44 now uploaded.

The Strange Expedition in... The Lost World (Part 6).
Synopsis:

Spoiler




#98981 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 12 October 2017 - 04:50 PM in Roleplaying

Episode 43 now uploaded.

The Strange Expedition in... The Lost World (Part 5).
Synopsis:

Spoiler




#98978 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 09 October 2017 - 03:34 PM in Roleplaying

Episode 39 uploaded.

Synopsis:

Spoiler




#98975 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 03 October 2017 - 09:03 PM in Roleplaying

I'm uncertain exactly what format we'll take. I do like the concept of keeping it simple with two characters, one protagonist for the player and an NPC companion. There are some thoughts to try and just have one of each instead of an NPC roster, provided the two are still reasonably balanced (the combo being thrown about is an Occultist and Gunslinger, the occultist being just extraordinarily flexible in its spells and the Gunslinger being a good assist for combat and ranged attacking). With a roster, I'm worried I will be overly generous in allowing more than one NPC to join on quests if requested or in character. But obviously a certain amount of meta comes towards fixing that. 
 
I'm somewhat making a "Heroic" template for the Protagonist so that they'll be extra buffered and capable. 30-Pathfinder Point Buy and a bonus to HP equal to Con score. Though i intend the NPCs to be of regular squishiness so retreat actions will depend upon the Hero calling things if their friends are in danger. 
 
If I didn't think it might overwhelm and over complicate characters, I might look into gestalt rules, but Heather is still fairly new in the mechanics of D&D and I don't want to overwhelm and make the grindy bits too heavy and the game unfun for her.

 
My first thought was Gestalt, too, and alas, Helen rejected it for the exact same reason - too many mechanics to keep track of running two classes simultaneously. We found the killer problems for a solo AP were:

  • Action economy. Having less actions that the bad guys can be a real problem. Simple spells like Hold Person and Hideous Laughter go from being an inconvenience to the party to a murderous TPK-to-be, because they suddenly remove 50% of your available resource (we learned this, memorably, fighting an "easy" encounter against some ghouls). Dominate Person abruptly ends encounters.
  • Options loss. No matter how well-build your character is, there's a lot of normal options you don't have on the table. If your character doesn't have Sense Motive in a regular party, no big deal. If they don't in a solo game, suddenly nobody can make the Sense Motive check. Or see the Invisible person. Or be proficient with that amazing +3 Keen Falchion found in the treasure. Or cast Dispel Magic. If you're a skill-monkey, there's no meatshield. If you're a meatshield, there's no healing. If you're a wizard, you don't have a longbow when you need one. Even with a swappable full party, there's always the moment of "Dammit, if only we'd bought the Rogue!". In a game with only a single companion, I think it'd be worse.

Through trial and error through Jade Regent, we ended up with the Extraordinary Heroes rule. In our set-up:

  • Extraordinary Heroes receive 1 extra HP and 1 extra skill point per level, which helps round them out a lot.
  • Extraordinary Heroes are allowed saves every round against party killing effects like Dominate (and because it's a rule applied to the PC, the story still works when the Succubus needs to Dominate the NPC king).
  • Extraordinary Heroes receive extra assistance in the form of special bonus abilities as the game goes on. The Kami spirits of the Amatatsu seal gave our Jade Regent protagonists a list of special abilities they could have (Helen's druid recieved the ability to cast her line of Cure spells spontaneously, Ameiko got the Healing domain added to her bardic spellcasting, Shalelu got a kami-infused bow that dealt extra damage, etc). The fun part of this is that it doesn't have to be terribly mechanically complex to start with, as the extra mechanics get added in as you go on. On top of that, the main PC got relationship abilities based on their relationship points with the other GMPCs (the druid could be inspired by Bardic Music without having Amieko with her for X rounds per day, gained a free once daily reroll based off Koya's fortune telling, etc). You'll see the same system applied to Kaylen in Kingmaker, starting with the fact that his Knight of Thorns prestige class is something I'd consider a touch OP for a regular party game.

You seem to be doing some not insignificant prep, changes, and foreshadowing in kingmaker, and I'm trying to fully prepare whatever we choose as an AP to really tie all six books into something special though sometimes I can take too much time there.

 
Foreshadowing is what we do best! I don't consider the game a success unless I get that moment at some point when all the players slap their heads, curse, and agree they should have seen this coming - in retrospect, the clues were all right there. That's the best part of being the GM. As for prep for Kingmaker... not significantly, really? There was a moderate amount at the start, writing the GMPCs into the adventure (but that's the fun bit, like building a character is), and several chunks borrowed from the Paizo forums, but I barely do a thing in terms of individual session prep. The AP is so heavily based around what your players do - your kingdom is forged by the personalities on the Council, whom the GM has no control over - that I often feel more reactive than proactive GMing this particular one.
 

Regarding the Hero points, do you have any cap for unused points? 4 per level is quite generous.

Ah, I think I'm not quite clear - you refresh back up to 4 at each level, not gain an additional 4 each level. If a player earned one in play, had 5, and leveled, they'd recieve none. If they had 1 left, they'd receive 3. It's incentive to spend them. We started by using 2 a level in Jade Regent, the Kami spirits gifted Helen an extra one, and adjusting to taste we defaulted to 4 for the main protagonist in Kingmaker, 3 for the support GMPCs.




#98973 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 03 October 2017 - 06:23 PM in Roleplaying

If you're using my "two characters adventuring at a time", any Adventure Path which provides a built-in excuse for the others to be doing something is ideal. We deliberately picked Kingmaker and Jade Regent for this (and the next one we're looking at is Skull and Shackles for a similar reason), because anyone off-screen is easily explained away as guarding the caravan / filling kingdom duties / minding the ship.

 

As for Hero Points, these are primarily a death-saver, and a chance for rerolls. We generally prefer to have death harder to come by in a DnD game, and the Hero Points allow me to throw around save-or-die effects without worrying about it. Particularly in a one-player game - without Kaylen, it's not as if we could just slot another 8th level adventurer in there and keep going with the campaign. Without a party to carry on the plot, it's all on Kaylen's shoulders.

 

The 'Harrow Cards' are mostly a bit of extra descriptor - we starting using these mid-way through Legacy of Fire to make the players pay attention to the situation they're in. Everybody picks one that best represents their character (a bit stolen from Curse of the Crimson Throne), and then bonuses are given if you use that, one of the same attribute as your card, your enemies character card (which means it's in the players interests to pay attention to what's motivating the Big Bad Guy), or one appropriate to the situation.But that's relatively minor - you could trivially drop it and use simple poker chips as markers instead.

 

Each character gets an appropriate number of Hero Points per level - we're using 4 for the solo game, with a feat available to gain an extra one every time you level (Korwin Steelriver, being a character of strong destiny and nothing better to do with his feats, has taken this over and over again), and the ability to use them on behalf of other PCs. At the start of each session, you re-draw your hand, getting new cards each time (although only the number you have left).

 

For all their uses (spoiler blocked for length):

Spoiler

 




#98971 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 03 October 2017 - 03:47 PM in Roleplaying

That's ironic, given that the YGG's Jade Regent was what convinced me it could be run as a good solo game for my wife, which lead directly to Kingmaker... Alas, we ran out of Jade Regent podcasts halfway through Book 3 and had to improvise the rest of it ourselves instead of just blatantly stealing!

It's the circle of Actual Plays... and it moves us all...

 

If you want more on the method of actual tweaks I'm making to play DnD in solo mode, the relationship rules, that sort of thing, sing out.




#98968 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 02 October 2017 - 06:10 PM in Roleplaying

Episode 38 uploaded.

Synopsis:
Spoiler



#98966 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 27 September 2017 - 10:50 PM in Roleplaying

Episode 42 now uploaded.

The Strange Expedition in... The Lost World (Part 4).
Synopsis:
Spoiler



#98964 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 22 September 2017 - 05:15 PM in Roleplaying

Episode 41 now uploaded.

The Strange Expedition in... The Lost World (Part 3).
Synopsis:
Spoiler



#98959 [New Audio] Kingmaker, a Pathfinder Adventure Path

Posted by Reverse on 16 September 2017 - 04:27 PM in Roleplaying

Episode 37 uploaded.

Synopsis:
Spoiler



#98955 [New Audio] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

Posted by Reverse on 13 September 2017 - 04:38 PM in Roleplaying

Episode 40 now uploaded.

The Strange Expedition in... The Lost World (Part 2).
Synopsis:

Spoiler





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