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#99081 Roleplaying adventure hooks

Posted by RPGMP3 Newsbot on 14 March 2018 - 02:28 AM in Industry News

Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
A rabbit on a rampage
A magic user transformed a rabbit as a gift for his daughter’s birthday. It is now 20 feet tall and needs to be stopped!
On a quiet day in a quiet town, sudden shrieks of fear and horror are heard. An unwise magic user has created a 20-foot-tall rabbit for his daughter’s birthday. It has broken its chains and is now rampaging through the town causing untold destruction. The party will need to catch it and destroy it. The idiotic spell user can be dealt with later.
The greatest bards that ever lived
A band of travelling bards have turned up in town. However, no one that has seen them remembers much about them and strange things seem to happen around them.
There’s quite the buzz around town when a highly acclaimed band of bards turn up. However, no one who has seen them perform can remember much and a number of their viewers have started to act very oddly and plan to follow them when they leave town.
Death stalks the land
A small village has been cordoned off by officials due to an outbreak of plague, but no one has gone in or out for many years. Surely it is time to lift the quarantine?
A palisade wall and ditch have been constructed around a small village. Officials say that it is because of an outbreak of plague. Unfortunately views into the village are obstructed by hills and trees but no one has been in or out in years. The party have been tasked with finding out what is going on and what has happened to the village inhabitants.
Previous adventure hook posts:
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5

If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>

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#99080 Director’s Briefing – March 2018

Posted by RPGMP3 Newsbot on 12 March 2018 - 02:23 AM in Industry News

If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
Welcome to the eighty-second Briefing and the third scheduled Briefing of 2018.
Like January, February also started well for me and then went unexpectedly downhill. All I will say is that the crises that occurred have been resolved – I will not claim to be human again as Murphy’s Law will inexorably come into play and find some new crises to devour my time.
GenCon 2018
As you may have heard, Terry Amthor will be attending GenCon 2018 on behalf of ICE. Yes, it’s really true. Terry has embarked on an exercise regimen to ensure that he is convention-fit. Visions of Terry spending his time rolling dice to practice getting d100 open-ended rolls and cross-referencing results on attack tables and critical charts do spring to mind, but I gather that it is rather more energetic than that!
Terry, Aaron, Monte and Colin are planning the details of gaming events for GenCon. If you are attending or planning on attending, stay tuned for more information and if you would be able to help out, then do let Colin know.
Shadow World
Charles is working very hard to give the final batch of Jaiman NPCs the complete set of RMSS/FRP stats. Terry is working feverishly hard on the Haalkitaine text.
HARP, HARP SF and Cyradon
John Duffield is nearly finished with the Demons chapter of HARP Bestiary. He’s running his own checks to ensure that he has been consistent across the full gamut of the legions of the Abyss.
Colin has read himself into Cyradon and has sent me a list of queries to scope out the detail of his work.
I am in negotiation regarding an additional dystopian future setting sourcebook for HARP SF.
Until next time
While the eye of Murphy is hopefully somewhere else, I will get on with clearing my backlog and doing some fun writing again. The next scheduled Briefing will be in April 2018.
Best wishes,
Director, Iron Crown Enterprises Ltd
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.


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#99069 Noble Armada: Lost Worlds Kickstarter is Live!

Posted by RPGMP3 Newsbot on 26 February 2018 - 02:31 PM in Industry News

Kick us HERE!

Please support us and help spread the word!

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#99068 Which RPG tools are the best?

Posted by RPGMP3 Newsbot on 22 February 2018 - 02:33 AM in Industry News

Tabletop RPG ToolsOne of the best things about tabletop RPGs is the fact that anyone can play. All you need is a pen, paper and your imagination (well… at least one of you also needs to have the rulebook as well). However, there are a lot of tools on offer which can enhance or simplify game play without destroying the essence of role playing. With that in mind we thought we’d ask our fans and followers which tools they used and how effective they thought they were.
One thing that is interesting but probably unsurprising is how few people use electronic devices or aids in their gaming. While 65% of people used miniatures only 46% use word processors with even fewer using tablets (37%) and online tabletop platforms (35%). Perhaps people find the use of devices distracting or an unnecessary hassle given that long term players have grown up without any of these aids. It would perhaps have been interesting to have asked for respondents ages to see if younger players are more open / rely more heavily on electronic aids.
According to the survey results, the one tool that people should be using more often is graph paper. Only 47% of people said that they used graph paper and yet it ranked second in the list of most useful tools (with a score of 3.29 out of 5).
The greatest surprise for me was how often people try new RPG tools. I suspected that players and GMs would be very set in their ways and would rarely try new things. However, 26% of respondents said that they tried out new tools often or all the time and 44% said that they tried out new RPG tools ‘sometimes’.
We had some great responses to ‘what would your perfect RPG tool look like’ including “None. Pen and paper work just fine”, “A speech recognition combat helper” and “A system that records video and audio of all sessions, and uses that to create (in real-time / constantly) an interactive text document with all that happened, with easy search tools”.
Thanks to everyone who took part in the survey. If you’d like to give your opinion on the findings or to continue the discussion, please visit our forum.
Below are the results in full, do you agree? Are there any tools that you would like to see?
Which of the following do you use when playing tabletop RPGs?
Miniatures – 64.91%
Background music – 50.88%
Graph paper – 47.37%
Word processors – 45.61%
Dry erase boards – 45.61%
Tablets – 36.84%
Spreadsheets – 36.84%
Online tabletop platforms – 35.09%
Official e-support packages – 28.07%
Other apps – 28.07%
3rd party e-support – 19.30%
Sound effects – 17.54%
Forums – 12.28%
Projectors – 7.02%
How useful would you say the following tools are when playing tabletop RPGs?
Miniatures – 3.50
Graph paper – 3.29
Word processors – 3.16
Spreadsheets – 3.04
Dry erase boards – 3.00
Official e-support packages – 2.84
Tablets – 2.83
Background music – 2.81
Other apps – 2.73
Online tabletop platforms – 2.63
3rd party e-support – 2.40
Sound effects – 1.98
Projectors – 1.73
How often do you try new tools?
Never – 1.75%
Rarely – 28.07%
Sometimes – 43.86%
Often – 22.81%
All the time 3.51%
In a perfect world what tools would you like?
A computer based Campaign manager/combat tracker with searchable ruleset in one application
Something like Realm Works but with these added options: A game calendar where you can set the calendar up much like in Aeon Timeline, and an “individual” player reveal state. It would awesome if there was also an integrated VTT program like Mote or Maptools.
None. Pen and paper work just fine.
Rulesets for Fantasy Grounds is the big one. Also like art/maps to show the players. Everything else I can easily do with Excel/Word
Mobile apps for Character sheets
Software that allows .mp3 files to be accessed via assigned hot keys so background music and effects files can be played and mixed simultaneously. Software and/or spreadsheet that generates NPCs quickly would be great for random encounters that need a touch of detail
A well done master screen
A speech recognition combat helper!
Something like Fantasy Grounds, but with Realm works campaign management….
Combat tracking is still priority #1!
AI powered 3d visualisers that know what I mean, not what I say.
A system that records video and audio of all sessions, and uses that to create (in real-time / constantly) an interactive text document with all that happened, with easy search tools (who said what, which player requests to the GM are still pending, etc).
Table size tablet with a program for mapping, spreadsheets etc.
I would love to see the John dale rmfrp character sheet integrated with the roll 20 system.
A well thought out and designed character sheet. Most waste space with logos and dark background art.
I have seen someone use a Wii remote to recognize miniatures on the table and show movement ranges and area affects. Something like that would be great if I didn’t have to build it myself.

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#99066 Shadow World Player Guide now a Gold Pick product

Posted by RPGMP3 Newsbot on 15 February 2018 - 02:30 AM in Industry News

Shadow World Player guide coverIron Crown Enterprises are thrilled to announce that Shadow World Player Guide is now a Gold Pick product on RPGNow!
It is an absolutely amazing achievement given that only 132 other products have reached this accolade (a number which represents only 0.22% of all products available on RPGNow)!
Shadow World Player Guide is now only the second Iron Crown product to reach the level of Gold joining High Adventure Role Playing Fantasy in reaching this level of achievement.
Huge congratulations to Terry and everyone involved in the creation of this product and similarly huge thanks to everyone who has bought and supported this product and the entire Shadow World setting.
Shadow World Player Guide
The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flapping cloak in this sudden gale, while the Navigator turned to face the storm.
Step into the Shadow World with this indispensable and system-independent guide to a richly detailed and exotic fantasy setting. Designed explicitly for players, the World Guide will inform and delight newcomers and veterans alike through crystal-clear text and stunning artwork, which bring the world’s wonders to glorious life. For gamemasters, this book will answer the questions of what every character should know about the magic, the lands, the gods, the history, and the peoples of Shadow World.
Welcome to the Shadow World.

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#99065 February Fading Suns Design Diary & Town Criers Report

Posted by RPGMP3 Newsbot on 14 February 2018 - 01:09 PM in Industry News

The new Fading Suns design diary is up, folks — complete with a link to a new Town Criers Guild report. Check it out here: http://www.ulisses-u...-february-2018/

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#99064 Director’s Briefing – February 2018

Posted by RPGMP3 Newsbot on 06 February 2018 - 02:11 AM in Industry News

If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
Welcome to the eighty-first Briefing and the second scheduled Briefing of 2018.
January started well but I was quickly besieged with last-minute requests by students to have their dissertation drafts checked, followed inevitably by the onslaught of the marking. The last handful of assignment submissions have been duly marked and I am human again.
Shadow World
Six Rolemaster Heroes” for Shadow World has been a very popular free download. At the time of writing, it had clocked up 251 downloads.
Knowing that the marking season would cause a prolonged overload, I prioritised my editing sweep of Jaiman as it did not involve juggling spreadsheets, word documents, and pieces of paper. Editing sweep of Jaiman safely completed early in the month, so Terry needs to make some modest amendments and we await the arrival of some artwork and some RMSS stats.
There has been discussion in various places as to what would be desirable in a future 5th edition Shadow World Master Atlas. I am currently of the opinion that the next “Atlas” should be more of a GM Guide, with a renewed emphasis on the gaming experience within Kulthea and helping GMs to make it feel real for their players through colourful detail. I would also be minded that the system mechanics should be extracted to form System Handbooks, so would envisage a Rolemaster Handbook and a HARP Handbook. With HARP Folkways showing what can be done with cultures. HARP Bestiary virtually complete in text, additional and high-powered magic coming with HARP Something Wicked Something Wondrous, and Jon Cassie getting to grips with the divine in the coming HARP Beyond the Veil, the difficulty degree of writing a HARP Handbook for Shadow World has been quietly lowering. (Once upon a time, it would have been a sheer folly writing maneuver, I am certain, not any longer.)
HARP, HARP SF and Cyradon
On the new supplements and adventures front, everyone has been working hard on their respective manuscripts and I have been able to assist several of our freelancers who had burning questions that needed answering.
On the Cyradon front, our intention is, as I stated in the January Briefing, to release the base book followed by a series of adventure modules. There is no point in releasing just the setting book and then have everyone waiting for ages for the next supplement. So you won’t see Cyradon (as in material set on the Cyradon continent of Mithra) return until the adventure modules are also ready to go and then we will release them like clockwork – one a month. (No pressure, Colin). The adventure modules that we have already in full draft follow the refugees’ timeline in sequence before opening up the scope in both space and time. I would expect that we will commission additional Cyradon modules for the more open scope at some point during this year.
Not all Cyradon material is set on the Cyradon continent of Mithra. Chris Seal’s excellent “Wedding in Axebridge” is set in the Shatterings; his current work-in-progress, the campaign module Caer Glais is also set in the same portion of the world. Caer Glais does not and will not need to wait on the other Cyradon books. Note that Chris’ work and southern realms setting is different in tone, feel and flavour to the Cyradon continent – Mithra is a big world.
Rolemaster and ERA
The RMU singularity did not happen in January.
Two new datasets for ERA were completed by Max, so we now have a ERA for RMC Treasures and an ERA for RMSSFRP Treasure Companion dataset.
Until next time
Back to being human and getting more editing and writing complete before the singularity The next scheduled Briefing will be in March 2018.
Best wishes,
Director, Iron Crown Enterprises Ltd
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.


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#99057 Fading Suns RPG Designer Diaries

Posted by RPGMP3 Newsbot on 29 January 2018 - 09:48 AM in Industry News

Hey, in case you’ve missed them, Ulisses is running monthly designer diaries for the relaunch of the Fading Suns RPG. Check them out here: http://www.ulisses-u...es/fading-suns/, and then check out the Ulisses forums for ongoing discussion among the fan community. And then come back here for Andrew’s updates on the Fading Suns Noble Armada computer game!

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#99052 Real life critical fumbles – First dates

Posted by RPGMP3 Newsbot on 17 January 2018 - 06:24 AM in Industry News

No matter how many adventures you’ve been on, no matter how many foes you have defeated and no matter how many villages you have saved, everyone has moments when they’re not fully paying attention or when they’re a little too hung over or when they are simply having a bad day. That’s why fumbles exist, because no one is always at their best. In gaming terms fumbles can happen at any time and lead to you injuring yourself, injuring your friends or aiding your enemies, but fumbling in real life can be no less disastrous and it seems that first dates are rife with fumbles.
First date real life critical fumbles:

01 – 25Your date thinks that Rolemaster is over-complicated and unfun. They’re obviously not the right person for you. You leave without another word. Better luck next time
26 – 30Your date never arrives. Spend 10 rounds waiting for them before giving up and going home to order a takeaway and have a bit of a cry
31 – 40Accidentally call your date by your ex’s name -10 to all charm type skills
41 – 50Whilst cutting your food a stray pea flies up from the plate and hits you in the eye. -10 to all perception checks and -10 to all charm skills
51 – 60In an attempt to calm yourself down, you have a bit too much to drink -10 to initiative, -10 to perception, -10 to all charm type skills
61 – 65An ex is in the same restaurant as you and, upon noticing you on a date, they spend the entire time talking very loudly about how awful you are – 25 to all charm type skills
66Though you have a wonderful time, you just can’t stop talking in rhyme. -30 to all charm skills
67 – 70Your blind date turns out to be the celebrity that you idolise. Your brain simply can’t cope -20 inititative, -20 perception, your Re is now at -10
71 – 80Your blind date is your ex. Before you know what has happened they have punched you in the face and disappeared. 10 hits, prone for 3 rounds
81 – 85In the process of cheersing to a good night you smash your glass in your hand -15 hits and an A slash critical
86 – 90You are nervous. Your hands are shaking so much that you lose control of your knife, burrying it deep into your leg. 25 hit points and a B puncture critical
91 – 95Your date is incredibly nervous and drinks too much in an attempt to calm themselves. Without warning they belch. The fumes ignite on the candles between you and you’re hit square in the face with a small fire ball – 30 hits, C heat critical
96 – 99On your way back from the toilet you trip over an invisible dead turtle and fall face first into the table covering your date and yourself with your meals. They do not see the funny side and leave immediately – 30 hits, stunned for 5 rounds, A impact critical, dinner is on you
100Your date goes really well and you end up going back to theirs. Unfortunately the second you get inside the door you are set upon by their family. They explain that they are in a demonic cult and require a human sacrifice. As you are led away to the alter, you can’t help but think that this is still isn’t the worst date you’ve ever been on. Death in 2 rounds.

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#99051 Treasure Companions for ERA out now!

Posted by RPGMP3 Newsbot on 15 January 2018 - 01:46 PM in Industry News

Iron Crown Enterprises are thrilled to announced the latest releases for the brilliant Electronic Roleplaying Assistant (ERA). Ladies and Gentlemen we give you ERA for Rolemaster RMSSFRP Treasure Companion and ERA for Rolemaster RMC Treasures!
These two new modules add to the ERA’s impressive line up of modules to help GMs speed up their game play and take out some of the administrative aspects of playing Rolemaster.
ERA for Rolemaster Treasure Companion for RMSSERA for Rolemaster RMSSFRP Treasure Companion
The RMFRP Treasure Companion for ERA includes 79 treasure tables, 3 professions and 22 spell lists.
All treasure tables in RMFRP Treasure Companion will be added to the Treasure Generation module, from where you can create items (both magic and mundane) but also piles of coins and jewels.
Start from the Item Component table, choose from very poor to very rich items, and get rolling! You can also start directly from your chosen table, be it a Charged Item, Enchanted Armor or an Artifact. To get some money, choose the Wealth Component table, and the gold will be yours.
This package also contains the Alchemists for each realm: Channeling, Essence and Mentalism. To make sure the characters can create the items themselves, spell lists are also included: 4 general alchemy lists, 5 for each realm and 3 divine alchemy spell lists.
ERA for Rolemaster RMC TreasuresERA for Rolemaster RMC Treasures
In the RMC Treasures package for ERA, you get a total of 53 tables that will allow the creation of a variety of items.
All treasure tables from RMC Creatures and Treasures are added to the Treasure Generation module, from where you can create items (both magic and mundane) but also piles of coins and jewels.
Start from the Treasure Size table, choose from very poor to very rich items, and get rolling! You can also start directly from your chosen table, be it a Spell Tome, Magical Sword or a Leather Armor. To get some money, choose the Money Size table, and the gold will be yours.
Electronic Roleplaying Assistant
ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.
With ERA you can create Rolemaster characters and then manage their adventures. Players can also monitor their characters from their mobile devices as the action progresses. But no adventure is complete without some gritty combat. Blows must be dealt, and damage resolved. In the free base ERA product you will find 2 sample weapons and 3 critical tables.
Love ERA? Check out our complete range of addition modules:
Rolemaster Classic
Character Law
Spell Law
Arms Law
Shadow World Module
Combat Companion
Rolemaster Companion I
Creature Module
Rolemaster Fantasy Role Playing
Core and Character Law
Spell Law
Arms Law
The Armory
Shadow World Module
Combat Companion
Mentalism Companion
Essence Companion
Channeling Companion
Arcane Companion
Creature Module
Fire and Ice: The Elemental Companion
You can also now get ERA modules in one of three different bundles:
RM Classic core dataset (containing Arms Law, Character Law, Spell Law and RMC Creatures)
RMFRP core dataset (containing Core and Character Law, Spell Law, Arms Law and RMFRP Creatures)
RMFRP companion dataset (containing Arcane Companion, Channeling Companion, Essence Companion and Mentalism Companion).

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#99043 Director’s Briefing – January 2018

Posted by RPGMP3 Newsbot on 04 January 2018 - 01:55 AM in Industry News

If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
Welcome to 2018
Happy New Year to everyone. Welcome to the eightieth Briefing and the first scheduled Briefing of 2018.
My holiday reading this year has been Gail Z Martin’s Chronicles of the Necromancer quartet, a very enjoyable fast-paced fantasy epic of mayhem and magic, with a necromancer (or in the setting a Summoner) as a key hero. I dithered between following up with Elizabeth Moon’s Paladin’s Legacy quintet or Katherine Kerr’s Deverry series (having read the first two quartets but not the Dragon Mage or the Silver Mage sagas). In the end, I decided that I would try Gail Martin’s Ascendant Kingdoms quartet as this would be a different setting again and, when I am writing a fantasy rpg sourcebook on magic, I feel the need to read as widely as possible in fantasy to keep me inspired.
In the cinema, Jumanji: Welcome to the Jungle was enjoyable, Thor:Ragnarok funnier than most “comedy” films, Wonder Woman top superhero flick, but price of place for the year was Star Wars: The Last Jedi. While I gather some fans have been annoyed that various mysteries were not resolved, both my wife and I really enjoyed the latest addition to the Star Wars timeline. It will be very interesting to see how the Solo movie works out and how much (if any) of Brian Daley’s Han Solo trilogy feeds into it.
A retrospective on 2017
As we have done since 2012, let us begin our year with a look back at the previous year. We named 2017 to be the year of balance, where we would be jointly focusing on completion and ensuring that products for the future are commissioned.
2017 saw John Seal undertake a first reconnaissance of UK Games Expo, visiting as an ordinary attendee to get a lie of the land, and in December, the UK team ran a successful stand for the fourth time at the annual Dragonmeet convention. The highlight of the convention year was an ICE presence, thanks to our friends at Pointy Hat Games and a squad of loyal fans, at GenCon 2017. Probably our most effective marketing gambit of the entire year.
Last January, I said that 2017 would be a year where we would try to get Terry to focus in an effort to get two new Shadow World products to completion. This did not work out as expected. However, the observant will have noticed that a small free Shadow World product was released on 1st January 2018 – the protagonists who have been starring in some of Craig John’s fine artwork now have backstories and game stats. Terry also delivered a complete 190-page revised Jaiman manuscript in early December.
For HARP and HARP SF, 2017 saw the release of HARP Folkways by Jonathan Cassie, a wholly new sourcebook to support HARP Fantasy with new races, cultures and professions, as well as a wealth of game-independent material on creating realistic cultures. It also saw the release of HARP A Wedding in Axebridge by Chris Seal, in a new enhanced pdf and softcover edition as our first adventure module product. A veritable army of freelancers have been working on new supplements and adventures for HARP Fantasy and HARP SF – HARP Beyond the Veil (religions and divine magic), HARP Strongholds, HARP Subterfuge, HARP SF Vehicles Compendium, The Poseidon Gambit (sf adventure), Garden of Rain (fantasy adventure), and Caer Glais (fantasy campaign).
2017 was again a very good year for software support. AutoHARP received a new dataset, namely for HARP Folkways, and has been updated to version 2.3.1 (just after Christmas). ERA has continued to receive updates to its base software and new datasets such as ERA Arcane Companion, ERA Fire & Ice, and ERA Creatures.
Creature Law remains stubbornly incomplete and is the disappointment of 2017.
ICE was a frequent entrant on the top 15 publisher listing on RPGNow. OneBookShelf has discontinued the relative ranking facility so I don’t know if we continued to be in the top 2-3% of publishers over the entire year but we remained so during the period when it was possible to check.
2018 is going to be the partitioned year.
At some arbitrary point in the year – and I have no control over when this will be – Jonathan and Joeri will appear in my inbox with Creature Law and say “It’s Done”. At that point, I move onto the critical path for Rolemaster as I commence the Master Edit and Rolemaster will be the most important ICE task that I will be involved in.
Before what we might call the Rolemaster singularity occurs, what can we predict about 2018 (barring disasters)?
In the convention arena, ICE will again have a presence at GenCon, through the auspices of our friends at Pointy Hat Games. If it works for Terry, we will seek to have Terry at GenCon. We will also be at Dragonmeet as traders and undertake a recon-in-force of UK Games Expo.
For Shadow World, we have begun the year with a little present for fans – a free six-page pdf giving the backstory and the Rolemaster stats of the adventurer party who have been appearing in many of our recent Shadow World products. The first major release for 2018 will be the enhanced edition of Jaiman. I have 190 pages from Terry to edit, Charles has some more RMSS stats to create, and there’s some more art to come in, but the hardest part is over in that Terry has finished the draft. Terry is currently shuttling between the Haalkitaine and Emer IV manuscripts. If we are fortunate, then we will have all three products this year, but the goal is at least two new Shadow World products for 2018.
For HARP Fantasy and HARP SF, HARP Bestiary has only thirteen more demon types requiring statting and then we have a fully complete manuscript. So we should expect HARP Bestiary as the definitive big release for HARP this year. The Poseidon Gambit and Garden of Rain are essentially racing each other to see which will be completed first. My suspicion is that Poseidon Gambit will be released first because Joel has the advantage of being able to create his own art (and has been creating some as he has been writing the module). I am making good progress on Something Wicked, Something Wondrous, but whether I bring it to a complete refreshed manuscript before the singularity occurs depends on when the singularity occurs. HARP Beyond the Veil, HARP Strongholds, HARP Subterfuge, HARP SF Vehicles Compendium and Caer Glais are still in varying levels of progress so it would be premature to make plans based on them. That said, Jon Cassie is hopeful that he will have a full draft of Beyond the Veil to submit in a few months. In terms of HARP and HARP SF therefore, our goal is to publish at least three new books in 2018.
I have described HARP Bestiary as being a logjam product with many other products dependent on it. As we made progress on it, we were able to release TGA4 in 2016 and HARP A Wedding in Axebridge in 2017, even though Bestiary was not itself finished. Now that it is virtually there, one of the great dependencies that can be unlocked is the Cyradon setting. Several years ago, I went through the Cyradon main sourcebook and updated all of its chapters except its Bestiary chapter. I also had four adventure modules commissioned – Ruins of Kausur, M for Murder, Enya Lote, and Escort Duty – all of which are complete manuscripts, needing only their monster stats updated in line with HARP Bestiary. We also have Allen Maher’s excellent scenario trilogy in the Vault, which we have permission from Allen to enhance to full module status. Colin, having won his spurs in writing several HARP Bestiary chapters, will be taking the lead in reawakening Cyradon. The goal for Cyradon is to get the base book and the adventure modules ready for release, but we won’t hit the release button until we have multiple products ready to go.
In the software arena, I expect additional datasets and improvements to AutoHARP and ERA. I know for certain that Max is currently hard at work on Treasures datasets for RM Classic and RMSS/FRP.
Until next time
Back to editing and writing before the singularity, and the necessary corporate admin of preparing the 2017 financial data for the company accountant. The next scheduled Briefing will be in February 2018.
Best wishes,
Director, Iron Crown Enterprises Ltd
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.


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#99038 2017’s New Releases

Posted by RPGMP3 Newsbot on 21 December 2017 - 02:21 AM in Industry News

As we approach the end of the year, now seems as good a time as any to look back over what we have achieved this year and what you might want to spend any money you get over the festive period on.
2017 saw the release of five new e-support products and two new pdf/print products for High Adventure Role Playing (HARP) Fantasy.
HARP Folkways coverHARP Folkways
You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero.
Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining how they handle matters of kinship, authority and the supernatural, how they dress and what they eat, and more. Worked examples including cultures from Shadow World and Cyradon will inspire your creativity.
HARP Folkways provides GMs and players with:

  • The Twenty Folkways – a technique to create believable cultures for any setting
  • A cultural perspective on well-known fantasy worlds from literature
  • Practical examples of culture creation including examples from Shadow World and Cyradon
  • Eleven new HARP races
  • Six new HARP cultural adolescence packages
  • Ten new HARP professions
  • New skills and talents
  • Twenty-three new HARP training packages

Wedding in Axebridge coverA Wedding in Axebridge
A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting.
A wedding is normally a time for celebration and festivities, but in the village of Axebridge the celebration takes on a sinister undertone. Axebridge is a small, close knit village that lies on the south bank of the River Clearwater. The village takes its name from the ancient stone bridge that spans the river, and the crossed axe insignia that decorates its walls. Across the river, on its north banks, two ruined watchtowers stare out across the vast expanse of the Alfwood.
The lands around Axebridge are renowned for strange happenings. Unbeknown to the inhabitants, these occurrences happen because Axebridge is situated close to a place of great magical power, which was once the site of a great druidic temple. In more recent times, fey creatures have been drawn to the nexus. With the inevitable contact between fey and mortal, old wounds have been reopened. When a jealous admirer is thrown into the mix, the village of Axebridge finds itself under threat, and hope for the village’s future lies in the hands of a few bold souls marked by fate.
E-support products

AutoHARP Folkways
AutoHARP Fantasy: Folkways is an add-on database (drawing upon the HARP Folkways supplement) for the AutoHARP Fantasy software. AutoHARP Fantasy combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP Fantasy and helps speed up your gaming and take some of the administration out of GMing.
The database file includes all the new professions and races introduced in HARP Folkways and is a great addition for all HARP Fantasy GMs.

ERA for RolemasterERA
ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Just by running this free application players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.
Players can also oversee the current status of their characters as the adventure progresses, simply by accessing the application with their mobile devices. This also allows them to check all known spells with full descriptions, current skill values and more. Inventory and game master-to-player communication also have their own systems.
ERA is compatible with Windows, Mac OSX and Linux.

ERA Arcane CompanionERA for Rolemaster RMFRP Arcane Companion
The RMFRP Arcane Companion package for ERA includes 4 professions, 4 attack tables, 2 critical tables, 46 spell lists, and a brand new realm with 2 additional spell fumble columns.
The power and the risk of using magic reaches a new level with the addition of Arcanists and Wizards. This unstable new realm can be randomly exploited by the Chaotic. Those who abuse the use of magic will be tracked and brought to justice by the the Magehunter.
New attacks are available to those wielding Mana and Void spells. Apart from Ball and Bolt attack tables, the destructive Mana and Void critical tables are provided.
You will also find all Arcane spells. Open, closed and evil magic with a power that surpasses all other realms. Arcane Healing will fix most wounds, Bladerunes will give the friends of the Arcane caster a new edge, and several spell lists allow the manipulation of earthnodes. When Arcane spell users really want to boast, they just copy any spell from their friends using Realm Law.

ERA Creatures RMCERA for Rolemaster RMC Creatures
With the RMC Creatures package for ERA, you get 451 creature templates to choose from in your adventures.
For each and every entry in RMC Creatures and Treasures, information on movement, attacks, defenses and critical resolution will be automatically loaded when selecting a creature. Get your combat ready in no time with all the options at your disposal.
Dragons can be sent sweeping down to breath fire, and killer rabbits can be added to smile upon the party. Plants, demons, unicorns, and more, all included in this single package!

ERA Creatures RMFRPERA for Rolemaster RMFRP Creatures
With the RMFRP Creatures package for ERA, you get 778 creature templates to choose from in your adventures.
For each and every entry in RMFRP Creatures and Monsters, information on movement, attacks, defenses and critical resolution will be automatically loaded when selecting a creature. Get your combat ready in no time with all the options at your disposal.
Dragons can be sent sweeping down to breath fire, and killer rabbits can be added to smile upon the party. Plants, demons, unicorns, and more, all included in this single package!

ERA for Rolemaster Ice and FireERA for Rolemaster Fire and Ice
The RMFRP Fire and Ice package for ERA includes 11 professions, 9 attack tables, 2 critical tables, 50 spell lists, and 80 creature templates.
Add an elemental touch to your campaign with the hottest and coolest RMFRP content. Create an elemental specialist for any of the 6 elemental powers, or combine them all under an Arcane Elementalist. Travel the elemental planes with an Elemental Explorer, or fight alongside the elemental companions of an Elemental Champion.
Special attack tables are presented. From the gigantic Boulder, to the powerful ball attacks of Aether and Nether (accompanied by their very own critical tables).
All characters can benefit also from access to the Closed Elemental spell lists. Control light and wield fire, create ice and move the very earth under your enemies.
Elemental creatures of all kinds can take form in your adventures. Fight against an Air Serpent, charge into battle on an Earth Steed, or roam the skies on an Ice Riding Drake.
As well as four new modules for the brilliant ERA, we also made ERA modules available in bundles to help you get everything you need for your game quickly and easily. You can now get the following ERA bundles:
ERA RMFRP Companions Dataset – ERA for Rolemaster RMSSFRP Arcane Companion, ERA for Rolemaster RMSSFRP Channeling Companion, ERA for Rolemaster RMSSFRP Essence Companion and ERA for Rolemaster RMSSFRP Mentalism Companion in one bundle
ERA RMFRP Core Datasets – ERA for Rolemaster RMFRP Arms Law, ERA for Rolemaster RMFRP Core and Character Law, ERA for Rolemaster RMFRP Creatures and ERA for Rolemaster RMFRP Spell Law in one bundle
ERA RM Classic Core Datasets – ERA for Rolemaster RMC Arms Law, ERA for Rolemaster RMC Character Law, ERA for Rolemaster RMC Creatures and ERA for Rolemaster RMC Spell Law in one bundle.
In short, 2017 has been a busy year but we’re expecting 2018 to be even busier and with even more great new releases. If you want to make sure that you’re kept up-to-date with all the latest news and releases, make sure you sign up to our mailing list.

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#99029 Director’s Briefing – December 2017

Posted by RPGMP3 Newsbot on 08 December 2017 - 06:37 AM in Industry News

If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
To the seventy-ninth Briefing and the twelfth scheduled Briefing of 2017. November was an unhappy month in terms of me making personal progress in editing or writing, with at every turn some new demand on my time from the day job, usually with incredibly short deadlines.
Dragonmeet 2017
John, Colin and I attended Dragonmeet, running our annual stand. We had some great chats with fans, we sold books and generally had a good time.
What we did not have this year were any games being run by Chris Seal as he could not make the convention (and I really wanted to present him with his author copies of HARP A Wedding in Axebridge in person – his copies are on their way by Royal Mail.) Next year, we will have at least one demo game – I may well GM a game myself.
UK Games Expo
Over the past eleven years, UK Games Expo has grown from a modest event in 2007 of about 1,000 attendees to the 2017 extravaganza of 16,300 unique attendees (30,000+ attendee-days). UK Games Expo caters for roleplayers, boardgamers, card gamers, wargamers, and gamers who defy such categorisation. It is a three day event held in Birmingham in late May/early June, so not as easy for us to organise a full-blown presence but in terms of our growth, it’s the next obvious convention presence. I suspect we are looking at reconnaissance in force for 2018, with a proper stand in 2019 if it looks like it should work for ICE.
A Wedding in Axebridge
The print masters were accepted and HARP A Wedding in Axebridge makes for a slender perfectbound book. Really pleasing. We look forward to publishing further adventure modules in 2018 (with Poseidon Gambit for HARP SF and Garden of Rain for HARP Fantasy at the front of the queue.)
You can purchase HARP A Wedding in Axebridge HERE
Shadow World
All I have to say is “Keep writing, Terry!”
All I have to say is “Keep revising Something Wicked, Something Wondrous” and “Keep editing HARP Bestiary” to myself, and “Keep working on HARP Beyond the Veil, HARP Strongholds, HARP Subterfuge, HARP SF Vehicles, Poseidon Gambit, Garden of Rain and Caer Glais” to the other freelancers. Duly refreshed from his break after completing his work on various chapters of HARP Bestiary, Colin has accepted another writing assignment from me, but he has to read himself in first.
To Joeri and Jonathan, keep fighting those creatures.
Until next time
I am off to heed my own injunctions on editing and revising, so all that remains for me to do is wish you all a very Merry Christmas (or other holiday of your choosing) and a Happy New Year. The next scheduled Briefing will be in January 2018.
Best wishes,
Director, Iron Crown Enterprises Ltd
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.


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#99024 Kickstarting the Suns

Posted by RPGMP3 Newsbot on 06 December 2017 - 10:37 AM in Industry News

Developer Diary 3

Using the FSNA Campaign Editor

We are debating running a Kickstarter for Fading Suns: Noble Armada. While we self-funded the game (read: I worked on it in my spare time rather than pay myself), there are a few things that would benefit from funding. These include:

  1. Hiring a programmer to port it to other platforms (right now it is only set for PC).
  2. Hiring an artist to make any necessary UI adjustments for those platforms.
  3. Developing and testing a campaign editor that is usable by anyone, and not just the game developers.
  4. Hiring both a programmer and artist to implement more spaceships and factions.

There are other things we could do with more financing, but those are the main ones. The main goal of the Kickstarter would be to finance those ports, so the game is playable on other platforms. That probably would not require much money. I am thinking it would run around $3,000. The secondary goal would be to create a user-friendly campaign editor, so players can create and share their own campaigns. You can follow me on Kickstarter as HDIAndrew, https://www.kickstar...ofile/hdiandrew

What do you think of Kickstarter campaigns? Is this something you might support?

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#99021 FSNA Developer Diary 2

Posted by RPGMP3 Newsbot on 04 December 2017 - 09:59 AM in Industry News

by Andrew Greenberg

Holistic Design Inc. first released the Fading Suns universe in the role playing game of the same name (Check out Ulisses Spiele’s plans for the tabletop game). Emperor of the Fading Suns was our first computer game set in the universe. A few years later we began work on the Noble Armada computer game, to be published by Panasonic Interactive Media.

Designed as a mix of RPG and strategy game, Noble Armada had a single-player storyline designed for at least 40 hours of game time. Players would build a massive fleet, enjoy a multiplayer mode, undertake quests, sell and trade as part of a robust economy, and much more.

Start screen for original Noble Armada computer game

Unfortunately, Panasonic Interactive proved a short-lived venture, as was the next publisher to whom we took the game. We shelved the computer game and instead released the Noble Armada miniatures game.

Fast forward more than a decade, when I met Chris Carson as he developed Vincere Totus Astrum. While we had no publisher to fund development on a new Noble Armada game, he was helping improve the Fusion engine. We discussed a much less ambitious project, one that focused on recreating the miniatures game.

For this we focused on the movement and combat engines rather than an epic campaign. Rather than 40+ hours of game play, we envisioned five-minute play experiences that could occur on PC or mobile devices.

We still wanted story and fleet building, but not nearly on the scale of the other game. Now FSNA follows a quick story arc, with some fun ways to modify a ship, and a focus on quick thinking and good tactics.

I have always been delighted by the Venn diagram that is the Fading Suns community. Some prefer roleplaying, some strategy games, some live action, some the fiction, but there is a wonderful overlap between them. Do multiple aspects of the Fading Suns universe appeal to you?

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#99016 Andrew’s Noble Armada Developer Diary

Posted by RPGMP3 Newsbot on 29 November 2017 - 02:38 PM in Industry News

Live FSNA Playtest

It’s always scary to debut your game to new eyes. We want the feedback and criticism, yet are afraid of it at the same time. What if there really is a bug?

Time to turn on the anti-negativity shields, don the rose-colored spectacles, and rush into the fray … or at least turn the game over to testers. On Nov. 14, the Georgia Game Developers Association hosted a playtest of games made by its members. Attendees got to try out Brush Up, Elemensional Rift, Super Seducer … and Fading Suns: Noble Armada.

You can check out our demo of the game here:

We got some great feedback. While we feel our UI is intuitive, we know it is not the industry standard. In most RTS games, you select a unit, select a space on the board, and your unit moves there. Select an enemy unit, and yours attacks it.

In FSNA, however, our movement system precludes this. The delicate dance of thrust and counter thrust is integral to the miniatures game, and we have recreated it here. That means players have to carefully control their facing and momentum. Simply selecting and moving would be easier, but lose what we feel is fun about the game.

Every player first tried the traditional RTS movement/attack interface. Testing showed us that we need a good tutorial to explain how it works in FSNA, but also that players liked ours once they understood it. Now we need to determine if that learning curve is too steep …

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#99014 Spacemaster 2nd Edition Player Book goes Electrum!

Posted by RPGMP3 Newsbot on 23 November 2017 - 02:27 AM in Industry News

Spacemaster 2nd edition player book coverIron Crown Enterprises are thrilled to announce that Spacemaster 2nd Edition Player Book is now an electrum pick product on RPGNow!
We’re incredibly proud that Spacemaster 2nd Edition Player Book has joined a number of other Iron Crown products in reaching the level of ‘electrum pick’ which very few products ever reach.
Huge congratulations and thanks to everyone involved in creating Spacemaster 2nd Edition Player Book and thanks to everyone who has bought it, played it and supported it. We couldn’t have done it without you.
Spacemaster 2nd Edition Player Book
The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns
This is the Player Book of ICE’s original science-fiction roleplaying game (Spacemaster 2nd Edition), containing character creation rules, personal combat, psionic rules and general adventuring rules
If you haven’t bought your copy of Spacemaster 2nd Edition Player Book yet, you can get your copy from RPGNow where you can also get a wide range of other Spacemaster products from Iron Crown Enterprises.

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#99008 Strategy Tips: Avenger

Posted by RPGMP3 Newsbot on 16 November 2017 - 04:21 AM in Industry News

This is part one in a series of articles meant to provide tips and advice to players trying The Masters’ Trials: Wrath of Magmaroth.

The Avenger is the most straightforward class to play. She is good at dealing damage and with new minions appearing every round, she has lots and lots of targets.

  • When playing with an Avenger, you should focus on abilities that deal damage. The party relies on you to deal with the bigger threats, so you need to make sure you can deliver on that. Everything else is low priority.
  • You don’t need to invest too much on mana producing abilities. You usually get enough mana out of the minions that you destroy so it is more effective to focus on mastering other abilities.
  • Unless your dice land on multiple Insight-producing abilities on the first round, you can safely ignore Relics.
  • Being able to deal a lot of damage allows you to control what mana you and the other players will be getting out of the minions. It is important to discuss with the other players, see if any of them is able to deal even a single point of damage, and ask them what type of mana they could use. Then, deal your damage so that the rest of the threats are taken care of and these minions are left for the other players.
  • Make often use of the elemental actions. Since you generate a lot of mana when you destroy minions, using the elemental actions properly allows you to do even more things than what you initially thought possible and provide additional assistance (beyond damage output) to the party. A stunned minion is better than a non stunned one!
  • Sometimes, you may end up producing so much mana out of destroyed minions that you will be able to break Seals on your own. Keep it in mind since it may be very helpful for the party.
  • By the time you reach Magmaroth, you should be able to consistently generate at least 6-8 damage per turn. Depending on the abilities and the die rolls, it is not uncommon for Avengers to deal even 12+ damage.

Cool Combinations

  • The most obvious combination out of the cards the Avenger has in her disposal is Ignite the Flame with Rain of Fire. These 2 abilities allow you to quickly take care of multiple minions at once, especially the smaller ones. Not only does the fire mana you already have, translate into damage on multiple minions, as soon as they die you get more fire mana which allows you to finish off those that were left standing.


  • If there is a Warden in the party, Consuming Rage is very powerful and should be highly prioritized, especially when combined with Restoration.


  • The Order of the Glowing Embers is the optimal Order for the Avenger due to Imbue the Body and the 3 copies of Crushing Blow. The Order of the Burning Sands also contains 3 copies of Crushing Blow as well as many Fire Mana abilities on the board, which makes it another good option. The Order of the Celestial Tide has Tame the Tide which you can make great use of, but be aware that the board does not contain many Fire Mana It will provide you with multiple Ripple abilities though which are also great with almost all of your cards.



  • The Sword of Fury is probably the most easy to use but since all of the Weapons have damage-dealing abilities, they are all good candidates for your character.


The Masters’ Trials: The Wrath of Magmaroth is a co-operative dice placement game for 1 to 4 players. On sale in December!

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#99003 Bill’s Fading Suns Designer Diary

Posted by RPGMP3 Newsbot on 10 November 2017 - 01:54 PM in Industry News

Good news for Fading Suns fans: Bill Bridges has the first in a monthly series of design diaries about the new edition of Fading Suns now up at the Ulisses NA site. Check it out: http://www.ulisses-u...-november-2017/

There’s also a link there letting you download a free PDF of the latest Town Criers Guild report, with news, gossip, and agora notices from across the Known Worlds in the year 5017. Don’t be left behind — go now!


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#99001 Tips for new GMs

Posted by RPGMP3 Newsbot on 09 November 2017 - 06:09 AM in Industry News

Making the move from playing to GMing can be daunting. You know how you want things to go but how do you make your dreams a reality? We recently asked our friends, followers and forum members what advice they would offer new GMs. Here’s what they had to say:
1. Don’t Panic
2. Remember that your primary goal is to make sure your players are having fun so find out what your players enjoy (Combat? Role-play? Accumulation of wealth or fame (or both)? Do they think adventurers are above average examples the population or just like everyone else?
3. Rules aren’t written in stone. If something isn’t fun, change it.
4. Listen to your players. They may not know what they want, but you can read it between the lines.
5. Start each session with a recap of last session’s details.
6. Players brainstorming as they try to figure out what is going on is a great source of ideas as to where to take the campaign next.
7. Remember that neither the rules nor your plot are the star of the show; the players are. That doesn’t mean you have to give in to their every whim or demand. But it does mean you have to be flexible.
8. Keep the game flowing, move it along if the players seem to drag. If you have to get some strange help for them to get over a hump do it.
9. Understand that your players will often derail your best laid plans. Learn to anticipate this possibility and know there will be times you have to wing it. However, remember you can sometimes ‘move’ your planned event into the players path.
10. Don’t leave players with nothing to do for long periods of time. If someone is captured or incapacitated figure out a way to not leave them twiddling their thumbs.
11. Have your players write up a bit of a background that you can then incorporate into the campaign. It engages the players even more when something they wrote gets into the campaign.
12. If you need a number between 1-100: 42. It’s the answer to everything.
Thanks to everyone who contributed their tips for new GMs. If you have any tips that aren’t on our list of if you have specific questions about GMing for the first time, visit the Iron Crown Enterprises forum and let us know.


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#98992 Director’s Briefing – November 2017

Posted by RPGMP3 Newsbot on 03 November 2017 - 02:33 AM in Industry News

If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
To the seventy-eighth Briefing and the eleventh scheduled Briefing of 2017. Deliberately short this month as I want to focus on the editing and writing of sourcebooks.
Dragonmeet 2017
Dragonmeet is imminent – it is 2nd December this year. Colin has been involved in lots of preparations already. John has been doing the annual stock check. I have ordered a supply of HARP Folkways in both softcover and hardcover.
If you are in the UK and available for a visit to Dragonmeet, then we would be delighted to see you at our stand. All fans are always welcome. Any GMs willing to run HARP or Rolemaster or indeed any of our game lines, please let us know. Dragonmeet is our UK con presence.
A Wedding in Axebridge
We believe we have fixed the pdf version of HARP A Wedding in Axebridge. In doing so, Terry has produced the print masters. It’s unclear to us whether the print version has to be staple-bound (it is right on the page count cusp) so I have uploaded the staplebound cover and am awaiting the word from OBS/Lightning Source. Terry has already prepared a perfectbound cover so I am ready to upload that version.
Obviously the goal is to have a whole bundle of AWIAs for Dragonmeet.
You can purchase HARP A Wedding in Axebridge HERE
Shadow World
Terry has exported a bundle of new high-level NPCs in RM2/Classic format for Jaiman, so I’ve asked Charles nicely if he can generate RMSS/FRP versions. Will we be able to complete Jaiman in time for Christmas? Keep writing, Terry!
On HARP Bestiary, John Duffield has sent over a number of Demons, trying his hand at Archdemons, Battle Demons and Demon Trees as his starter batch. You can tell that we have the number of Development Points available per level is about right when even Demons have to think about what they spend their points on.
I have continued working on the manuscript previously known as Something Wicked. I am now calling it at least on my tablet “Something Wicked, Something Wondrous”. I have completed my work on Mana Sources as described in last month’s Briefing and have “completed” the Greater Rituals section as well. I say “completed” because I may be inspired to add some extra Greater Rituals to the chapter but I will see what inspiration strikes as I progress into other chapters. Thus three chapters have been fully revised.
I am now working on the Black Magic chapter. This introduces new cantrips, new High Magic and spells for the new professions and extra spells for existing professions. All of the spells need to be updated for compatibility with HARP Fantasy and HARP College of Magics.
If you have requests for spells that you would like to see, then please post on the forums. Ideally requests should be additions for existing professions (both the semis of Harper, Ranger and Warrior Mage, and the variant mage professions) and “Mentalism” spells. Spell requests that would be better positioned in the Cleric sphere and similar spheres or for Nightblades and similar are more likely to be passed on to the authors of the future HARP Beyond the Veil and HARP Subterfuge sourcebooks.
The creature update work continues. Joeri and Jonathan will surface for air in due course.
Until next time
Back to editing HARP Bestiary material and revising more of Something Wicked, Something Wondrous. The next scheduled Briefing will be in December 2017.
Best wishes,
Director, Iron Crown Enterprises Ltd
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.


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#98986 The Sci-Fi timeline

Posted by RPGMP3 Newsbot on 25 October 2017 - 01:29 AM in Industry News

As I was casually browsing the internet I came across this great graphic from Glow New Media. It illustrates the relatives times at which some of the most famous Sci-Fi films occur. Check it out to see where your Spacemaster or HARP SF game would fit.

The SciFi Timeline
The Sci-Fi Timeline

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#98985 The Masters’ Trials: As I Walk through the Valley…

Posted by RPGMP3 Newsbot on 20 October 2017 - 02:14 PM in Industry News

Outside the lost valley, three Masters approach the ancient Volcano; an Avenger from the Order of the Glowing Ambers swinging her Sword of Fury, a Warden from the Order οf the Celestial Tides spinning his Chain of Balance and a Loremaster from the order of the Scorching Winds, holding his Staff of Enlightenment. Together they will try to deal with this new threat…

They walk inside the entrance of Magmaroth’s Lair when its minions unleash a surprise attack.  The Avenger strikes a crushing blow at a fire Salamander and the Loremaster finishes it off. The rest of them go away for now and the Warden, with help from the little light that comes from the entrance, spots a small ring on the floor that looks like a Ring of Wrath; proof that other heroes tried to defeat Magmaroth before but failed.

They decide to approach quietly so they follow a Dark Tunnel. While doing so they bring in mind their teachings so that they can be better prepared to deal with their enemies. The Loremaster focuses on the rooms and senses another relic near them, belonging to a fallen hero. It is a Bracelet of Protection which he hopes will bring better luck to them than its previous owner.

Unfortunately, Magmaroth is aware of their presence and sends again its minions to crush them. They take some damage from these foul creatures but the Warden takes a deep breath and with the power of air and water, blows a rejuvenating gust that heals her companions. The Avenger, eager to strike back the minions, ignites the flame inside of her and kills 2 enemies at once. The rest of the minions however manage to inflict damage to the Masters before fleeing once again out of their sight. The Loremaster takes this chance to focus on his mastery of water technique, since it will definitely come in handy.

As the party approaches the end of Dark tunnels a dim light illuminates the entrance of the next area, a Rift Cave, tall enough to fit the worst fears of humanity and full of small holes. On the walls there are magical seals, symbols of power that reflect the presence of Magmaroth. Unfortunately before our heroes manage to decipher and destroy those marks, two Lava Efreets materialize in front of them and Fire Salamanders attack them rushing out from the holes. The Avenger swings her sword and attacks an Efreet hitting it twice and shattering it to dust, the Loremaster helps the Avenger and also takes care temporarily of the other Efreet, making it trip using just a bit of air mana. The minions however are still too many and they inflict massive damage to our heroes  but the Warden once more rejuvenates the party and makes sure they are up to the fight. Unable to kill our heroes, the minions go back to their lairs.

Following another Dark Tunnel, the three masters move as fast as possible, hoping no minions follow them. Unfortunately this is not the case and soon they found themselves surrounded by all kinds of enemies. Small Rock Elementals block their exit while Salamanders and Efreets spray lava and fire on them. Everything seems lost when the Warden takes the initiative to guide his friends while healing their wounds. She also recalls her teachings on how to tame the tide and remain focused even amidst chaos. The Avenger on the other hand, concentrates for a few seconds and then starts a series of blazing strikes on their enemies. In just a couple of seconds she is done, and her whole body is glowing with fire as two of their enemies lay on the ground. In the meanwhile the Loremaster manages to concentrate just enough to discover another relic full of magical energy: another Ring of Wrath.  He uses its power to help with their situations and urges the rest of the party to move further down the volcano. Although they continue to see magical Seals everywhere around them, they have no time to lose as the minions are still on their backs and hunt them down with menace.

The tunnels soon lead to a Lava Lake. As they try to move across it, stepping on the few stones that are spread across the lava, they realize it’s a trap. More minions appear, surrounding them and ready to devour them. The Masters however feel no fear. The Warden uses her Tame the Tide technique to focus and once again rejuvenates the whole party to prepare them for the fight. The Avenger then, invigorated by the Warden’s spell, holds her hands in front of her and they start glowing. She then lashes her burning fists at the minions with everything she’s got. Crushing blow after crushing blow she strikes salamanders, rock elementals and efreets, leaving piles of dust in their place. The Loremaster, using another Ring of Wrath that he found, strikes the remaining minions. With no enemy in sight they take a moment to decipher the magical Seals around them and soon they realize the sheer power of Magmaroth.

One of them is a Seal of Courage that helps the minions stay active and fearless in the presence of Magmaroth. After studying it for a few minutes the Loremaster finally realizes the magic that was used to put it in place and with the help of the rest of the Masters, they all get to break it once and for all. Unfortunately, there are still many more Seals spread through this wretched place, but they’ve gained enough confidence to know they can defeat the evil Magmaroth and clean this land from its presence.

Will they succeed?

The Masters’ Trials: The Wrath of Magmaroth is a co-operative dice placement game for 1 to 4 players. On sale in November with Pre-release at Spiel Essen in October!

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#98980 The Masters’ Trials: Here I go again, on my own!

Posted by RPGMP3 Newsbot on 12 October 2017 - 02:49 AM in Industry News

In the past few years, more and more games have started to include ways to play them solo. This is usually easier in cooperative games where a single player can play the “role” of different players at once.

The Masters’ Trials is a cooperative game and right from the start we knew it had to be solo-playable. And not just “play with 2 characters as if you were playing with 2 players” solo. We wanted players to be able to take a single character and play on their own.

However, there was an additional challenge to consider. Each of the characters plays differently, having their own strengths and weaknesses. The game on the other hand has some specific threats that it throws at the players. How do you make it so that the challenge remains the same when each character deals with each threat differently? Something that may be too easy for one of the characters, may end up being way too hard for another  to deal with.

On top of that, in a multiplayer game, each character fills a different role, performing different tasks. The Avenger for example, will deal with most of the minions while the Mystic will focus on generating more and more mana to take down the Seals. If you take the Avenger out of the equation though, you are left with a Mystic who has to fight minions. To do that, he will have to focus on damage dealing spells which will result on him not being able to gather the mana he needs.

That problem bothered us quite a bit during the game’s design. We had asymmetric characters and each of them played differently in a multi-player game. They couldn’t all play the same in the solo game!

The solution to this problem turned out to be much simpler than we thought.

Instead of having a solo variant, why not have 4 solo variants?

In other words, since each character plays differently, why not make the solo experience different for each of the characters?

Indeed, this is what you will be getting when the game is released. 4 different ways to play the game solo. Each character has their own setup, their own special rules and a different win condition.

Do you want to do a ton of damage and kill minions?

Play with the Avenger. You will be facing more minions than normal and a tougher Magmaroth at the end but play well and you will be able to handle it.

Do you want to focus on mana?

Play with the Mystic. You will have fewer minions to care about but lots and lots of Magical Seals to break in order to defeat Magmaroth!

Do you like to collect artifacts?

Play with the Loremaster. The more Artifacts you ‘ll get, the easier it will be to defeat the evil elemental!

Can you survive for many rounds an onslaught of attacks?

Play with the Warden. You will have a companion that you will need to protect and you will have to survive inside Magmaroth’s lair for many rounds in order to win.

Each character offers a very different solo playing experience. On top of that, each solo mode has 2 difficulty levels for players to master.

If you like playing solo, make sure to check The Masters’ Trials. You won’t just be getting a game that plays solo. You will be getting 4 different single player experiences, all in the same box!

Vangelis Bagiartakis & Tassos Grigoriadis

The Masters’ Trials: The Wrath of Magmaroth is a co-operative dice placement game for 1 to 4 players. On sale in November with Pre-release at Spiel Essen in October!

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#98979 Real life critical fumbles – The office

Posted by RPGMP3 Newsbot on 10 October 2017 - 01:24 AM in Industry News

Fumbles exist because sometimes even the most experienced and prepared adventurers have a bad day. In gaming terms fumbles can lead to you injuring yourself, injuring your friends or aiding your enemies, but fumbling in real life can be no less disastrous. Some days life just feels like one critical fumble after another.
Had a bad day at the office? Here are our real life critical fumbles:

01 – 25You accidently bought decaf coffee this morning – Initiative at -10
26 – 30In your haste to get something printed, you load the printer with the wrong paper and it jams. Spend 15 rounds trying to fix it yourself before sneaking off and pretending it wasn’t you.
31 – 40You open a window and all your papers fly everywhere. You must now spend 30 rounds picking them up and organising them.
41 – 50You accidentally call your boss ‘mummy’ -50 to all charm type skills
51 – 60You enter the toilets to find a colleague sobbing uncontrollably. Spend 60 rounds consoling them.
61 – 65Your computer breaks and you have to spend the afternoon working in the spare office with Kevin and his knock knock jokes – Make a resistance roll against rubbish jokes (less than 50 results in -10 to all skill checks for the rest of the day)
66Your new boss arrives and it’s your ex – All skill and RR are now at -20 as she makes life very difficult for you.
67 – 70Run too fast to a meeting and run straight into your boss as you turn a corner -5 hits each, both prone for 5 rounds
71 – 80The birthday cake you bought in for Susan in accounts had some bad eggs in it. Everyone is sick -50 to all charm type skills, all your relationships are ruined and pr at -10
81 – 85Miss your mouth and pour coffee all down your front -20 hits, A fire critical
86 – 90Get trapped in a lift. Unable to do anything for two hours whilst you await rescue
91 – 95Spill your coffee all over your computer causing it to break and starting a small fire -10 hits, B fire critical, any friendship you had with the IT team is now gone
96 – 99Whilst trying to fix your own computer you accidentally electrocute yourself -20 hits and C electrical crit
100In a hurry to find your next meeting you go into the wrong room where a voodoo cult are just discussing where they will find their next human sacrifice. Your last thought in this world is “why were they using a meeting room in this building anyway?” – Death

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