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I have some concerns about spell damage, but I don't know if you've listened to the 5e podcasts. The rogues in the group consistently do 2d6+4 damage, every round. The sneak attack damage only increases with level. Given that, what would the point of nerfing wizard cantrips or eliminating the level scaling?
Simply because they are cantrips. Having the damage that high on a cantrip is ridiculous. They should be the equivalent of weapon damage and weapon damage doesn't get better as you level up. I dropped the damage dice down a step because they were to high with the added effect. If a player wants to deal 1d10 damage at first level consistently, make a fighter.
If a wizard wants to do more damage, they should have to cast a spell of a higher level. Wizards have lots of options as they level up to deal more damage. A rogue doesn't have that option. Sneak Attack is it.
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