Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account




- - - - -

Overpowered Cantrips

Posted by JCormier, 21 July 2014 · 435 views

A post about fixing some of the cantrips of 5e

  • 0



I have some concerns about spell damage, but I don't know if you've listened to the 5e podcasts. The rogues in the group consistently do 2d6+4 damage, every round. The sneak attack damage only increases with level. Given that, what would the point of nerfing wizard cantrips or eliminating the level scaling?

    • 0
  • Report

Simply because they are cantrips. Having the damage that high on a cantrip is ridiculous. They should be the equivalent of weapon damage and weapon damage doesn't get better as you level up. I dropped the damage dice down a step because they were to high with the added effect. If a player wants to deal 1d10 damage at first level consistently, make a fighter.  

 

If a wizard wants to do more damage, they should have to cast a spell of a higher level. Wizards have lots of options as they level up to deal more damage. A rogue doesn't have that option. Sneak Attack is it.

    • 0
  • Report

October 2017

S M T W T F S
1234567
891011121314
1516171819 20 21
22232425262728
293031    

Recent Entries

Recent Comments

Gravityscan Badge