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The One Ring II: Don’t Leave the Path Part 3

Posted by pookie, 07 September 2015 · 125 views

the one ring middle earth cubicle seven entertainment fantasy tolkien play from ponape
The One Ring II: Don’t Leave the Path Part 3 It is the year 2946 of the Third Age, some five years after the Battle of the Five Armies. A great weight has been lifted from the peoples of the North and their spirits are no longer bound by the yoke of the beast Smaug and the horrors of Dol Guldur. As the fifth anniversary of the great alliance that threw back the armies of goblins and trolls approaches, there comes word that the byways and highways of wilderland are not yet truly safe. Already the Fellowship has discovered the secrets of the Marsh Bell and the Dwarves, Oin and Balin have been found safe and sound, and been returned to Laketown. Its members have had time to rest, recuperate, and reconsider their time out on the road if not recover from the horrors encountered in the ruins in the marsh…

Now the company has to set out again, accompanying the merchant Baldor and his son, Belgo, through Mirkwood to the Woodland Hall on the Eastern side of the forest. After staying as guests in the halls of Thranduil, King of the Woodland Realm, the company has set out along the route west suggested by the Lindar, the master of the king’s cellars, with the advice that the members of the company not stray from the Elf-path nor drink from the Enchanted Stream. Unfortunately, that night, in a moment of distraction, Baldor took a sip from the waters and lost some of his memories… Now the merchant does not know where he is, who his son Belgo is, and who the company is. In fear he has fled into Mirkwood—he has strayed from the path! Can the company locate Baldor at the Castle of Spiders? Can Baldor’s memories be restored? And will the company be able to make its way to the far western side of Mirkwood?

The game is The One Ring: Adventures over the Edge of the Wild, published by Cubicle Seven Entertainment. The adventure is 'Don’t leave from the path' from Tales of Wilderland and as ever, our Lore Master is Dave L, and our cast consists of...


Helen - Amroth, an Elf traveller out of Mirkwood
Mog - Theodard, a Woodman of the Eaves of Mirkwood
Louise - Feorfryn, a Beorning of the lands along the Anduin
NPC - Gamil, a Dwarf of the Lonely Mountain
Pookie - Falco Hornblower, a Hobbit of the Shire
Ant - Brant, a Man of Laketown


Attached File  The One Ring II—Don’t Leave the Path Part 3a.mp3 (136.73MB)
downloads: 165

Attached File  The One Ring II—Don’t Leave the Path Part 3b.mp3 (136.73MB)
downloads: 182
Recorded Monday, August 31st, 2015

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