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The One Ring II: Don’t Leave the Path Part 2

Posted by pookie, 10 August 2015 · 307 views

middle earth tolkien the one ring cubicle seven entertainment play from ponape fantasy
The One Ring II: Don’t Leave the Path Part 2 It is the year 2946 of the Third Age, some five years after the Battle of the Five Armies. A great weight has been lifted from the peoples of the North and their spirits are no longer bound by the yoke of the beast Smaug and the horrors of Dol Guldur. As the fifth anniversary of the great alliance that threw back the armies of goblins and trolls approaches, there comes word that the byways and highways of wilderland are not yet truly safe. Already the Fellowship has discovered the secrets of the Marsh Bell and the Dwarves, Oin and Balin have been found safe and sound, and been returned to Laketown. Its members have had time to rest, recuperate, and reconsider their time out on the road if not recover from the horrors encountered in the ruins in the marsh…

Now the company has to set out again, accompanying the merchant Baldor and his son, Belgo, through Mirkwood to the Woodland Hall on the Western side of the forest. Having rescued him from his former guards, now they will guard him on his speculative trip. How far will the Fellowship get before peril befalls them? Will they encounter elves, and if so, will Amroth annoy them? And as ever, will there be time for more than one breakfast?

The game is The One Ring: Adventures over the Edge of the Wild, published by by Cubicle Seven Entertainment. The adventure is 'Don’t leave from the path' from Tales of Wilderland, we are joined by Rob for this one session as our guest, and as ever, our Lore Master is Dave L, and our cast consists of...

Helen - Amroth, an Elf traveller out of Mirkwood
Mog - Theodard, a Woodman of the Eaves of Mirkwood
Louise - Feorfryn, a Beorning of the lands along the Anduin
Hugh - Gamil, a Dwarf of the Lonely Mountain
Pookie - Falco Hornblower, a Hobbit of the Shire
Rob - Brant, a Man of Laketown

Attached File  Play from Ponape - The One Ring II - Don't leave the path part 2a.mp3 (135.1MB)
downloads: 168

Attached File  Play from Ponape - The One Ring II - Don't leave the path part 2b.mp3 (135.1MB)
downloads: 172

Recorded Monday, August 3rd, 2015

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Hi, very enjoyable session. I am finding it very useful to here how Dave handles the rules. I ran the Marsh Bell a few weeks ago with my group and it was a very "clunky" couple of sessions. My players who are more used to DND style hack and slash found the more immersive atmospheric style of tor a bit harder to get their heads around. From a DM point of view I like the game. How do you guys rate it? I would be interested to see the "tracker" Sounds like it could help my group quite a bit. Fight the shadow
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Glad to hear that you are enjoying these recordings. It has been a learning experience for both Dave and us, but I think that we have adapted well and got into the swing of things. We are not really Dungeons & Dragons players these days (though never know!), but we have all had to adjust to The One Ring. It is a very different style of fantasy roleplaying and the best thing I can suggest is to think about the genre you are playing in and stress how different it is to the players' experience.


So far I think that we are enjoying it. Certainly we are getting more and more involved in it. I would certainly like to continue with it. In the meantime we hope to have the next episode up soon.

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