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#83186 Good News Everyone!

Posted by Fin on 28 July 2013 - 04:36 AM

Our Exalted Leader, Steve, tired from many years of our plot dodging, has decided to step down from the GM chair :( (for a time anyway ;))

 

Stepping into the breach shall be none other than...   

 

 

 

 

 

Ross!  All hail the new leader

 

As a result of this change henceforth spelling, punctuation and grammar shall be abhorred in this thread.

 

All hayle the gloreus knew leeder. :P :unsure2:


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#83037 New Feature: Full Karma

Posted by Hal on 25 July 2013 - 07:41 AM

Hey folks,

 

You may have noticed that the Like button on the posts has changed into a pair of arrows. We have activated the full karma system so you can now dislike posts as well as like them. It will also show a count of the current level of appreciation or hatred for each post :)

 

The sum total is displayed on you profiles. I doubt the dislike button will get a lot of use but I thought it was a good feature for maintaining post quality :P

 

Cheers

Hal :hal:


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#95934 Flight 13 Session 01

Posted by Hafwit 2.0 on 08 May 2015 - 12:44 PM

So it begins. Kendoyle659 was discovered months later, sporting a limp, a hearing aid and several particularly odious personal habits. He maintained that these handicaps had helped him master hydraulic engineering and bartitsu.


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#85047 Rolemaster Session 01

Posted by Hal on 10 September 2013 - 01:20 PM

I am totally +1 ing that :)

 

I love Rolemaster - it may be time to get another game going... What say you @Thing, @Lockhart and @Lindsay ?

 

Hal :hal:


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#82617 Rogue417 Session 01

Posted by BigJackBrass on 20 July 2013 - 01:27 PM

File Name: Rogue417 Session 01

File Submitter: BigJackBrass

File Submitted: 20 Jul 2013

File Category: Fringeworthy

Genre: Sci-Fi
Profanity Level: Jolly Sweary Indeed

 

Fringeworthy: Rogue 417

FringeworthyCover_zpsfd4ea831.jpg

 

The Whartson Hall Aethernauts tackle the laugh-a-minute setting of Rogue 417, part of Fringeworthy from Tri Tac Games. Four members of the Territorial Army are assigned to guard mysterious crates, locked in an old shop. As society crumbles under the effects of the deadly Rogue 417 virus and rumours spread that the building holds a supply of an experimental vaccine the group becomes the focus of unwelcome attention...

This game was played and recorded through Google+ Hangouts. Audio quality may be slightly reduced as a result.

 

The Players:

 

Amelia: Private Annie Mae Bullock
Nick: Captain George Alan O'Dowd
Mark: Private James Ure
Martin: Private Hugh Anthony Cregg
Jon
: The GM

 


 

 

Click here to download this file


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#98328 Immediate plans

Posted by RogerBW on 22 June 2016 - 03:06 AM

I'm continuing to record the WH sessions I'm present for - it's a fairly low-impact setup for me, if distressingly analogue (it really ought to be easier to pull a direct digital feed off the software, and I'm a fairly technical sort of chap). I'll keep uploading too.

 

(I enjoyed the old recordings so much, I joined the group.)


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#98304 Immediate plans

Posted by BigJackBrass on 15 June 2016 - 06:42 AM

Thought I'd let you know what's happening at the Hall. There are several T&T sessions waiting to be uploaded to the site, after which I'm going to stop recording the sessions I run. Technical problems with my PC and Internet connection remain annoyances, but mainly I think I need to return to dealing with games as purely fun and relaxation for those of us at the table, albeit a virtual one at this time.

Other Whartson Hall members may well continue to post audio sessions (as Roger is doing with Nick's Traveller adventure), so we're not necessarily vanishing. Since I shan't be contributing files I'm also stepping down from moderating the forum: it's a very light duty, but still a responsibility.

For now, keep an eye open for more T&T and Traveller, Keep gaming and let's get more chat and discussions going on the forum.

amoeba_zpsz65fyudq.jpg
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#97985 Been a long time coming. . .

Posted by WhiteKnight on 15 March 2016 - 05:24 PM

Well it's been a long time coming but there might just be some new audio starting to trickle up to the site from our group.  Keep your eyes peeled true believer. . .

 

1328026975arvadacenter-pirate-tattoos-bi


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#97920 Site Alerts

Posted by Aethyr on 01 March 2016 - 03:57 PM

Three cheers for Hal and Thing and all the rest here on RPGMP3 .com
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#97200 The OOTAK Blog

Posted by Pat_OOTAKs_U on 07 October 2015 - 12:21 AM

Another epic Eclipse Phase session last night (10/05/2015).

Sadly, Firewall's intrepid field operatives have nearly concluded their mission with nary a brainfuckle to be had... yet...

Many of our current sessions are filled with long periods of philosophical discussions on the morality and lore of Eclipse Phase's transhuman setting. I've loved every second of it. Did I mention that the base rules and several EP supplements are freely downloable in easy-to-use PDFs? I encourage people to check them out.

I am not sure how many Eclipse Phase sessions we have left, but if we play our cards right and somehow manage to stop the TITANs from consuming every last, tasty ego on the station our EP campaign should wrap up sometime in December.
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#96295 Flight 13 Session 04

Posted by RogerBW on 07 June 2015 - 03:19 AM

So now you lot have been responsible for my shouting "Sulaco!" where my co-workers could hear it.
 
Fortunately I work from home, generally in the garden, so my "co-workers" are mostly red kites who don't mind.
 
I realise rules aren't a big priority, but you might find my GURPS 101 blog posts helpful. (Requests welcome.)

Line of the session: "Well, as a new father… you say that now…"

Back in the day we would sometimes call for a Spot Obvious roll.
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#95815 Coming soon...

Posted by lordof1 on 26 April 2015 - 07:58 AM

Thanks for that ringing endorsement of my upcoming game of dark horror :)

 

I tossed up an intro for Flight 13 - it turns out my Rod Serling voice is just as good as all my others.

 

 

Hope you enjoy! Has been fun so far


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#94811 Squadron UK Session 03

Posted by Isis on 18 February 2015 - 01:03 PM

You could always enjoy the gritty realism as we roleplay ordering pizza, finding cheap accommodation in Brum, and the stilted conversation of four British strangers.


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#94241 Easy downloading of actual play recordings to your iOS device

Posted by Dr_Jomster on 03 January 2015 - 05:55 PM

Apple device owners!

If downloading an actual play recording, adding it to iTunes then adding it to your device (either by USB or iTunes match) seems a bit of a faff, then you'd be right.

If the official podcasts app gets you down with its flakiness, then I'd know where you were coming from.

What you might not know is that you can download audio files (including zipped ones) using Goodreader and play them back in it too. Just browse url and follow the links until you reach your target file to download.

It's like a dedicated RPGMP3 app that also lets you read PDFs! Just amazing! :)
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#93086 Dungeons and Dragons 5e

Posted by Pencil-Monkey on 15 September 2014 - 03:08 AM

The only thing I changed is the Dragonborn can't breath.


That seems like a rather mean way to start the game, unless there's an actual table for it, like with the Traveller RPG:

GM: You choke to death. Roll up a new character.

;)
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#92638 D&D and the Monty Python Tactical Response

Posted by BigJackBrass on 19 August 2014 - 03:22 AM

A few years ago I found myself in a conversation with a gamer who played a lot of D&D. Think it was probably third edition. My own D&D experiences were largely ancient history at that point and any gaming I'd done recently had been with other systems, usually not even fantasy. I found myself struggling a bit with a concept he seemed to regard as fundamental. It never really occurred to me that a party should be able to defeat everything it encountered, certainly not in combat. Avoid it, use subterfuge, talk it down, sure, but the adventuring party as I knew it was not any sort of unstoppable elite force: half the time when I played it seemed we were up against overwhelming odds and if we pressed on regardless we were going to die.

 

This was, I believe, an entirely normal view for many years in the gaming world. If I may be indulged for a moment, the following GIF illustrates the Monty Python Tactical Response employed by a typical adventuring party:

 

monty-python-run-away_4967957_GIFSoupcom

 

The chap I was talking to thought that was crazy. He was playing a game, therefore everything he encountered in the game was supposed to be tailored for him and his party. Threat levels, challenge ratings, heaven knows what. Encounters had to be balanced so that the party could win, if they used their tactical options correctly (and magic items, often as not, which might be another reason I struggled with the idea: I'm stingy with magic items). If you took your party up to Evil Dragon Mountain and - surprise! - suddenly ran into an evil dragon then it ought to be appropriately balanced against the party, otherwise characters might get killed and the GM wasn't doing their job properly. I started to notice a lot of forum threads about how to judge encounter balance correctly. It all seemed like a lot of work, but more than that it seemed so wholly artificial. That's a problem I had with a lot of third edition, incidentally, such as the weird phenomenon of every lock a thief had to pick being harder than the last, scaling up as their abilities improved.

 

It never occurred to me that Bilbo and the dwarves could possibly fight Smaug and win, that was clear as soon as they left Hobbiton and it became apparent that they were not the powerful heroes one might have assumed when they first hired the Hobbit. Is it down to the style of movies and books (and perhaps videogames) around today? Have expectations shifted, so that players want a real challenge, not a pushover, but there must always be the possibility of defeating the enemy? I don't know. I'm not even sure, now that fifth edition is emerging, whether that expectation is still there. As ever, I'm interested in your thoughts on the subject, though.


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#90666 Needed: New Backup Drive

Posted by Hal on 07 May 2014 - 02:07 PM

Hey folks,

 

I have just been informed by the site host that the site backup drive is full - this means we are currently unable to keep regular consistent backups of the site in case of disaster. It also means I need to upgrade the drive to a larger one.

 

With hosting such large files it means the drives fill quite quickly and we have had to upgrade in the past. 

 

While the Patron subscriptions pay for the ongoing site costs it was always the Donations Box monies that were used for things like this and as you can see by looking over there - it has been pretty static for quite some time now.

 

I tend to like to purchase upgrades to the server outright rather than incurring ongoing rental costs (as they can result in the drives costing really stupid money over an extended period and it also keeps the costs down so we can cover it with Patron subs).

 

So - I am asking if you would like to help purchase a new backup drive for the site, consider dropping a donation into the Donation Box on the right or becoming a Patron.

 

Thanks folks...

 

Hal :hal:


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#89464 Lindsay's Spine

Posted by Hal on 28 February 2014 - 02:33 PM

Hey folks

Lindsay is back out and in her room. She is in a lot of pain but she is a trooper.

The crazy loud pharmacy lady is funny.

Hal
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#86440 FTL Session 02

Posted by Dr_Jomster on 13 November 2013 - 01:05 AM

"To preserve the excitement at the end, I'm stopping the recording n-". Perfect timing there by @lordof1! :)
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#83081 Rogue417 Session 01

Posted by Slartibartfast on 25 July 2013 - 04:35 PM

Yes, there are a number of criticisms one can level at the system, but I think that the adventure is perfectly adaptable to other sets of rules, I just decided to give it a try with the original Fringeworthy game.

 

Whilst not wanting to get into an elongated discussion about different systems I think your hands off approach to it appeared to make up for any over-crunchy rules.  It was great to listen to the Aethernauts again :)


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